Please use this identifier to cite or link to this item: https://rep.vsu.by/handle/123456789/16250
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dc.contributor.authorВоробьева, А. А.-
dc.contributor.authorБеженарь, Ю. П.-
dc.date.accessioned2018-07-27T13:20:40Z-
dc.date.available2018-07-27T13:20:40Z-
dc.date.issued2018-
dc.identifier.citationИскусство и культура. – 2018. – № 2. – С. 100-107.ru_RU
dc.identifier.issn2222-8853-
dc.identifier.urihttps://rep.vsu.by/handle/123456789/16250-
dc.description.abstractВ статье определено понятие интерактивной модели графического самообразования студентов, указаны ее признаки, такие как целостность, информационная полнота, мобильность, ориентированность на индивидуальные качества студента. Установлены принципы отбора и структурирования учебного материала по графическим дисциплинам, включенного в каждый компонент интерактивной модели графического самообразования студентов, формы и средства промежуточного и итогового контроля знаний. Сделаны выводы об эффективности внедрения предложенной модели, актуальности исследования и развития данной темы. = The dynamically developing education system poses the task of the transformation of traditional forms and methods of teaching as well as of the whole education model in general. This is due to the reduction of the number of academic classes, which results in the increased volume of the material for self-study. Therefore necessity arises in creating a new teaching model which makes it possible for students to perceive new complicated material by self-studying and self-control. Thus we can speak about student self-education in mastering graphic art disciplines. In shaping this system, application of both traditional methods and tools of teaching graphic art disciplines and the innovative ones, those with the use of information and communication technologies and the Internet resources, should be taken into account. The notion of the interactive model of graphic art self-education of students is defined in the article; its features are indicated such as integrity, information completeness, mobility, aiming at individual qualities of the student. The purpose, the content, the academic and method and the assessment and result components of the model are identified; the basic, the additional and the supplementary blocks of each component are singled out. Selection principles and those of structuring the material on graphic art disciplines, which are included into each component of the interactive model of graphic art self-education of students, forms and means of the progress and final control of knowledge are identified. Possibility of using traditional methods of teaching graphic art disciplines is considered, including the method of business plays for shaping professional competence of would-be specialists. Conclusions are made about the efficiency of the introduction of the suggested model, the research relevance and the topic development.ru_RU
dc.language.isoruru_RU
dc.publisherУчреждение образования «Витебский государственный университет имени П. М. Машерова»ru_RU
dc.subjectинновацииru_RU
dc.subjectтрадиционное обучениеru_RU
dc.subjectхудожественное образованиеru_RU
dc.subjectделовые игрыru_RU
dc.subjectинтерактивное обучениеru_RU
dc.subjectграфикаru_RU
dc.subjectграфические дисциплиныru_RU
dc.subjectсамообразованиеru_RU
dc.subjectсамостоятельная работаru_RU
dc.subjectинформационные технологииru_RU
dc.subjectконтроль знанийru_RU
dc.subjectэффективность обученияru_RU
dc.subjectinteractive model of graphic art self-education of studentsru_RU
dc.subjectinteractive methods of teachingru_RU
dc.subjectinformation technologiesru_RU
dc.subjectgraphic art disciplinesru_RU
dc.subjectcomponentsru_RU
dc.subjectprinciplesru_RU
dc.subjectefficiency of educationru_RU
dc.titleИнтерактивная модель графического самообразования студентовru_RU
dc.title.alternativeInteractive Model of Graphic Art Self-Education of Studentsru_RU
dc.typeArticleru_RU
Appears in Collections:2018, №2 (30)

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